The world and timeline are once again in danger in Mortal Kombat 11. The god Raiden has successfully taken down most of his enemies and defeated his greatest foe Shinnok, the main antagonist from Mortal Kombat X. However, Shinnok’s mother, a titan who controls time, has other plans and intends to reset the world to a previous time.
Mortal Kombat 11 is an arcade-style fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It runs on Unreal Engine 3 and it is the eleventh main installment in the Mortal Kombat series and a direct sequel to Mortal Kombat X.
It also brings the Mortal Kombat storyline to a close – but it still leaves open the possibility for further games.
Mortal Kombat 11 takes the normal fighting engine and makes it better
Just like previous games, MK11 is a 2.5D side-scrolling fighting game that relies heavily on timed combos, timed blocks, and attack sequences. At the end of a fight, players are also able to commit finishing moves called Fatalities and Brutalities – which are exactly as “brutal” animation sequences as the names might suggest.
Unlike previous games, MK11 has also introduced specialized fighting moves called Fatal Blows and Krushing Blows. A Fatal Blow is a special move that can be triggered at contextual moments during a fight and animate similar to X-Ray moves, they deal a massive amount of damage but they only become available when the enemy is below 30% health. Krushing Blows are a special cinematic variation of Fatal Blows but also only unlock when certain requirements are met.
Characters are also now capable of Flawless Blocks, which allows for a player to open up an opponent for a return-blow during a certain window after a carefully timed block.
A new attack and defense meter mechanic has also been added that slowly builds up attack and defense bars. The attack gauge can be used to amplify attacks and the defense gauge can be used to provide perfect protection from attacks – or, when full, it can even be used to escape from juggles.
Cosmetics and microtransactions abound in Mortal Kombat 11
The game also includes an extensive, but cash shop-based, cosmetics system where players can either earn cosmetic items by running through a location known as the Krypt. This locale is curated by Shang Tsung himself and is filled with gear, cosmetics, and even Fatalities.
Treasure chests are randomly located around the area, which means that players will have to seek them out if they want their loot. The nature of the Krypt and the different types of chests, however, does mean that players will want to plan out what they open and when as it depends on grinding a lot of different currencies.
Alternatively, there is a cash-shop that opens up with limited time offers for cosmetics and animations for “microtransaction” payments.
Mortal Kombat 11 released worldwide on April 23 and is available for Nintendo Switch, Xbox One, PlayStation 4, PC and on Google Stadia cloud streaming service.