The revolution is on. In the anthropomorphic animal world of Tooth and Tail, the threat of starvation has led to the entire society resorting to cannibalism – and when you start eating other animals that means someone must become the food.
Tooth and Tail is a real-time strategy game where players will lead the commander of one of four armies. Each army has a reason to fight, either to maintain the status quo of a lottery to decide who to eat or simply to avoid being eaten.
Developed by Pocketwatch Games, the creators of Monaco: What’s Yours is Mine, Tooth and Tail also features an extensive single-player story campaign, online competitive play, split-screen capability, replayability, and more.
The game is designed to use keyboard and mouse setups and utilizes procedurally generated maps for the battles. In the single-player story mode, the player progresses through the plot by completing increasingly difficult challenges that involve the clashing armies.
The question of who gets to eat and who gets eaten leads to revolution
Each battle is played out after players pick six troop types from a selection of 20. Troop types come in a multitude of different varieties including flamethrowing boars, mustard gas-lobbing skunks, and paratrooper-puking owls.
The four armies are The Longcoats, the Commonfolk, the KSR, and the Civilized. The story is told in a 19th Century tale of riots and revolution about who gets to eat and who gets eaten.
From the beginning of a match, the player takes control of a commander from one of these factions. It is their objective to destroy enemy resources by raising troops, building their own structures, killing enemy troops, and destroying their structures.
Commanders take the field in this game, leading troops directly and building structures
Commanders can lead troop units in the field and at any time can burrow back to the home base of the faction in order to build structures, which are an important part of supporting any army in the field.
Troops can be raised from structures called warrens, but only if the player has enough food to summon them. In the game, the food itself is a limited resource and forces the player to decide on a strategy early on that depends heavily on how much food is available and how much can be produced. Food can be produced through structures called gristmills and campfires – so a player will want to protect theirs while destroying those of the enemy.
A game can have the tide turned fast as food production fails, no matter how large the army of a player can be if there’s not enough food to support it, it will fall quickly.
Each skirmish is designed to be a pick-up-and-play model with where matches can last between 5 and 12 minutes. This sort of sortie model makes the game ideal for players who want to just pick up and play at their leisure for more casual players.
Tooth and Tail began eating its revolution on Sept. 12, 2017, and is available to play on Windows PCs, MacOS, Linux, and PlayStation 4.